Gregor Copoix 7a83e60683 added x11 support for lowlevel display support
the x11 driver has been added to the lv_library repository.
Now both variants (SDL/X11) can be selected in the Makefile. Additional fixes here have been applied.

select X11 by default
2023-11-06 14:51:50 +01:00

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# Simulator project for LVGL embedded GUI Library
The [LVGL](https://github.com/lvgl/lvgl) is written mainly for microcontrollers and embedded systems however you can run the library **on your PC** as well without any embedded hardware. The code written on PC can be simply copied when your are using an embedded system.
Using a PC simulator instead of an embedded hardware has several advantages:
* **Costs $0** because you don't have to buy or design PCB
* **Fast** because you don't have to design and manufacture PCB
* **Collaborative** because any number of developers can work in the same environment
* **Developer friendly** because much easier and faster to debug on PC
## Requirements
This project is configured for [VSCode](https://code.visualstudio.com) and only tested on Linux, although this may work on OSx or WSL. It requires a working version of GCC, GDB and make in your path.
To allow debugging inside VSCode you will also require a GDB [extension](https://marketplace.visualstudio.com/items?itemName=webfreak.debug) or other suitable debugger. All the requirements have been pre-configured in the [.workspace](simulator.code-workspace) file (simply open the project by doubleclick on this file).
The project can use **SDL** or **X11** as LVGL display driver for lowlevel graphics/mouse/keyboard support. This can be defined in the [Makefile](Makefile#L8).
Please make sure the selected library is installed in the system (check [Install graphics driver](#install-graphics-driver)).
## Usage
### Get the PC project
Clone the PC project and the related sub modules:
```bash
git clone --recursive https://github.com/lvgl/lv_port_pc_vscode
```
### Install graphics driver
The project can use **SDL** or **X11** as LVGL display driver. This can be selected in the [Makefile](Makefile#L8).
Please make sure the used library is installed in the system:
#### Install SDL
You can download SDL from https://www.libsdl.org/
On on Linux you can install it via terminal:
```bash
sudo apt-get update && sudo apt-get install -y build-essential libsdl2-dev
```
#### Install X11
On on Linux you can install it via terminal:
```bash
sudo apt-get update && sudo apt-get install -y libx11-dev
```
### Optional library
There are also FreeType and FFmpeg support. You can install FreeType support with:
```bash
# FreeType support
wget https://kumisystems.dl.sourceforge.net/project/freetype/freetype2/2.13.2/freetype-2.13.2.tar.xz
tar -xf freetype-2.13.2.tar.xz
cd freetype-2.13.2
make
make install
```
The FFmpeg support can be installed with:
```bash
# FFmpeg support
git clone https://git.ffmpeg.org/ffmpeg.git ffmpeg
cd ffmpeg
git checkout release/6.0
./configure --disable-all --disable-autodetect --disable-podpages --disable-asm --enable-avcodec --enable-avformat --enable-decoders --enable-encoders --enable-demuxers --enable-parsers --enable-protocol='file' --enable-swscale --enable-zlib
make
sudo make install
```
And then remove all the comments in the `Makefile` on `INC` and `LDLIBS` lines. \
They should be for **SDL**:
```Makefile
INC := -I./ui/simulator/inc/ -I./ -I./lvgl/ -I/usr/include/freetype2 -L/usr/local/lib
LDLIBS := -lSDL2 -lm -lfreetype -lavformat -lavcodec -lavutil -lswscale -lm -lz -lpthread
```
They should be for **X11**:
```Makefile
INC := -I./ui/simulator/inc/ -I./ -I./lvgl/ -I/usr/include/freetype2 -L/usr/local/lib
LDLIBS := -lX11 -lm -lfreetype -lavformat -lavcodec -lavutil -lswscale -lm -lz -lpthread
```
### Setup
To allow custom UI code an `lv_conf.h` file placed at `ui/simulator/inc` will automatically override this projects lv_conf.h file. By default code under `ui` is ignored so you can reuse this repository for multiple projects. You will need to place a call from `main.c` to your UI's entry function.
To build and debug, press F5. You should now have your UI displayed in a new window and can access all the debug features of VSCode through GDB.
To allow temporary modification between simulator and device code, a SIMULATOR=1 define is added globally.