LVGL-simulation-example/rec-ui/utility_objects.c

31 lines
787 B
C
Executable File

#include "main.h"
const char* kbMap[] = {
"1", "2", "3", "\n",
"4", "5", "6", "\n",
"7", "8", "9", "\n",
"0", LV_SYMBOL_BACKSPACE, LV_SYMBOL_OK, "\n", ""
};
const lv_btnmatrix_ctrl_t kbCtrlMap[] = {
1, 1, 1,
1, 1, 1,
1, 1, 1,
1, 1, 1
};
lv_style_t text_16;
lv_style_t text_20;
lv_style_t text_24;
lv_style_t text_28;
lv_style_t text_28_semibold;
lv_style_t text_24_semibold;
lv_style_t text_20_semibold;
lv_style_t styleRollerMain;
lv_style_t styleRollerSelected;
lv_style_t styleBackground;
char *days[] = {"Понедельник", "Вторник", "Среда", "Четверг", "Пятница", "Суббота", "Воскресенье"};
char rollerOptionsHour[24 * 3 + 1];
char rollerOptionsMinute[60 * 3 + 1];