Update to LVGL release/v8.3
This commit is contained in:
parent
fd6071f533
commit
f61c4f7041
@ -14,7 +14,7 @@
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/*clang-format off*/
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#include <stdint.h>
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#include "lv_demo_conf.h"
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/*====================
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COLOR SETTINGS
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@ -1 +1 @@
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Subproject commit f14e31612409fc9216892cb58eb9d851667f8a11
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Subproject commit 8cdabe8d42bf798d5a31e75cbd5a2cd816c29e5c
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106
lv_drv_conf.h
106
lv_drv_conf.h
@ -1,12 +1,13 @@
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/**
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* @file lv_drv_conf.h
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* Configuration file for v8.0.0
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* Configuration file for v8.3.0
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*/
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/*
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* COPY THIS FILE AS lv_drv_conf.h
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*/
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/* clang-format off */
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#if 1 /*Set it to "1" to enable the content*/
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#ifndef LV_DRV_CONF_H
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@ -79,16 +80,53 @@
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* DISPLAY DRIVERS
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*********************/
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/*-------------------
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* SDL
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*-------------------*/
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/* SDL based drivers for display, mouse, mousewheel and keyboard*/
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#ifndef USE_SDL
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# define USE_SDL 1
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#endif
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/* Hardware accelerated SDL driver */
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#ifndef USE_SDL_GPU
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# define USE_SDL_GPU 0
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#endif
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#if USE_SDL || USE_SDL_GPU
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# define SDL_HOR_RES 800
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# define SDL_VER_RES 480
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#define MONITOR_HOR_RES SDL_HOR_RES
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#define MONITOR_VER_RES SDL_VER_RES
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/* Scale window by this factor (useful when simulating small screens) */
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# define SDL_ZOOM 1
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/* Used to test true double buffering with only address changing.
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* Use 2 draw buffers, bith with SDL_HOR_RES x SDL_VER_RES size*/
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# define SDL_DOUBLE_BUFFERED 0
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/*Eclipse: <SDL2/SDL.h> Visual Studio: <SDL.h>*/
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# define SDL_INCLUDE_PATH <SDL2/SDL.h>
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/*Open two windows to test multi display support*/
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# define SDL_DUAL_DISPLAY 0
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#endif
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/*-------------------
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* Monitor of PC
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*-------------------*/
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/*DEPRECATED: Use the SDL driver instead. */
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#ifndef USE_MONITOR
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# define USE_MONITOR 1
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# define USE_MONITOR 0
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#endif
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#if USE_MONITOR
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# define MONITOR_HOR_RES 800
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# define MONITOR_VER_RES 600
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# define MONITOR_HOR_RES 480
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# define MONITOR_VER_RES 320
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/* Scale window by this factor (useful when simulating small screens) */
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# define MONITOR_ZOOM 1
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@ -143,9 +181,18 @@
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#endif
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#if USE_WAYLAND
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# define WAYLAND_HOR_RES 480
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# define WAYLAND_VER_RES 320
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# define WAYLAND_SURF_TITLE "LVGL"
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/* Support for client-side decorations */
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# ifndef LV_WAYLAND_CLIENT_SIDE_DECORATIONS
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# define LV_WAYLAND_CLIENT_SIDE_DECORATIONS 1
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# endif
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/* Support for (deprecated) wl-shell protocol */
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# ifndef LV_WAYLAND_WL_SHELL
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# define LV_WAYLAND_WL_SHELL 1
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# endif
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/* Support for xdg-shell protocol */
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# ifndef LV_WAYLAND_XDG_SHELL
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# define LV_WAYLAND_XDG_SHELL 0
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# endif
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#endif
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/*----------------
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@ -276,7 +323,8 @@
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#endif
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#if USE_FBDEV
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# define FBDEV_PATH "/dev/fb0"
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# define FBDEV_PATH "/dev/fb0"
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# define FBDEV_DISPLAY_POWER_ON 1 /* 1 to force display power during initialization */
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#endif
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/*-----------------------------------------
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@ -287,7 +335,8 @@
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#endif
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#if USE_BSD_FBDEV
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# define FBDEV_PATH "/dev/fb0"
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# define FBDEV_PATH "/dev/fb0"
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# define FBDEV_DISPLAY_POWER_ON 1 /* 1 to force display power during initialization */
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#endif
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/*-----------------------------------------
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@ -352,8 +401,9 @@
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/*---------------------------------------
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* Mouse or touchpad on PC (using SDL)
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*-------------------------------------*/
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/*DEPRECATED: Use the SDL driver instead. */
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#ifndef USE_MOUSE
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# define USE_MOUSE 1
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# define USE_MOUSE 0
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#endif
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#if USE_MOUSE
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@ -363,8 +413,9 @@
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/*-------------------------------------------
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* Mousewheel as encoder on PC (using SDL)
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*------------------------------------------*/
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/*DEPRECATED: Use the SDL driver instead. */
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#ifndef USE_MOUSEWHEEL
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# define USE_MOUSEWHEEL 1
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# define USE_MOUSEWHEEL 0
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#endif
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#if USE_MOUSEWHEEL
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@ -372,15 +423,22 @@
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#endif
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/*-------------------------------------------------
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* Touchscreen as libinput interface (for Linux based systems)
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* Touchscreen, mouse/touchpad or keyboard as libinput interface (for Linux based systems)
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*------------------------------------------------*/
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#ifndef USE_LIBINPUT
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# define USE_LIBINPUT 0
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#endif
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#if USE_LIBINPUT
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#ifndef USE_BSD_LIBINPUT
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# define USE_BSD_LIBINPUT 0
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#endif
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#if USE_LIBINPUT || USE_BSD_LIBINPUT
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/*If only a single device of the same type is connected, you can also auto detect it, e.g.:
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*#define LIBINPUT_NAME libinput_find_dev(LIBINPUT_CAPABILITY_TOUCH, false)*/
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# define LIBINPUT_NAME "/dev/input/event0" /*You can use the "evtest" Linux tool to get the list of devices and test them*/
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#endif /*USE_LIBINPUT*/
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#endif /*USE_LIBINPUT || USE_BSD_LIBINPUT*/
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/*-------------------------------------------------
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* Mouse or touchpad as evdev interface (for Linux based systems)
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@ -407,11 +465,29 @@
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# endif /*EVDEV_CALIBRATE*/
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#endif /*USE_EVDEV*/
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/*-------------------------------------------------
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* Full keyboard support for evdev and libinput interface
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*------------------------------------------------*/
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# ifndef USE_XKB
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# define USE_XKB 0
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# endif
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#if USE_LIBINPUT || USE_BSD_LIBINPUT || USE_EVDEV || USE_BSD_EVDEV
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# if USE_XKB
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# define XKB_KEY_MAP { .rules = NULL, \
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.model = "pc101", \
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.layout = "us", \
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.variant = NULL, \
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.options = NULL } /*"setxkbmap -query" can help find the right values for your keyboard*/
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# endif /*USE_XKB*/
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#endif /*USE_LIBINPUT || USE_BSD_LIBINPUT || USE_EVDEV || USE_BSD_EVDEV*/
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/*-------------------------------
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* Keyboard of a PC (using SDL)
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*------------------------------*/
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/*DEPRECATED: Use the SDL driver instead. */
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#ifndef USE_KEYBOARD
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# define USE_KEYBOARD 1
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# define USE_KEYBOARD 0
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#endif
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#if USE_KEYBOARD
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2
lvgl
2
lvgl
@ -1 +1 @@
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Subproject commit c597d257984e2cd3a1c883dc97a26d4512b5e60a
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Subproject commit fd21ed0eb82bacb1e482180ab0aaed6a667f000d
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@ -14,11 +14,12 @@
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#include <SDL2/SDL.h>
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#include "lvgl/lvgl.h"
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#include "lvgl/examples/lv_examples.h"
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#include "lv_examples/lv_demo.h"
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#include "lv_drivers/display/monitor.h"
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#include "lv_drivers/indev/mouse.h"
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#include "lv_drivers/indev/keyboard.h"
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#include "lv_drivers/indev/mousewheel.h"
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#include "lvgl/demos/lv_demos.h"
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#include "lv_drivers/sdl/sdl.h"
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// #include "lv_drivers/display/monitor.h"
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// #include "lv_drivers/indev/mouse.h"
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// #include "lv_drivers/indev/keyboard.h"
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// #include "lv_drivers/indev/mousewheel.h"
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/*********************
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* DEFINES
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@ -122,7 +123,7 @@ int main(int argc, char **argv)
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static void hal_init(void)
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{
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/* Use the 'monitor' driver which creates window on PC's monitor to simulate a display*/
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monitor_init();
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sdl_init();
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/* Tick init.
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* You have to call 'lv_tick_inc()' in periodically to inform LittelvGL about
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* how much time were elapsed Create an SDL thread to do this*/
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@ -138,7 +139,7 @@ static void hal_init(void)
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static lv_disp_drv_t disp_drv;
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lv_disp_drv_init(&disp_drv); /*Basic initialization*/
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disp_drv.draw_buf = &disp_buf1;
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disp_drv.flush_cb = monitor_flush;
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disp_drv.flush_cb = sdl_display_flush;
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disp_drv.hor_res = MONITOR_HOR_RES;
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disp_drv.ver_res = MONITOR_VER_RES;
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disp_drv.antialiasing = 1;
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@ -153,27 +154,27 @@ static void hal_init(void)
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/* Add the mouse as input device
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* Use the 'mouse' driver which reads the PC's mouse*/
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mouse_init();
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// mouse_init();
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static lv_indev_drv_t indev_drv_1;
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lv_indev_drv_init(&indev_drv_1); /*Basic initialization*/
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indev_drv_1.type = LV_INDEV_TYPE_POINTER;
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/*This function will be called periodically (by the library) to get the mouse position and state*/
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indev_drv_1.read_cb = mouse_read;
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indev_drv_1.read_cb = sdl_mouse_read;
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lv_indev_t *mouse_indev = lv_indev_drv_register(&indev_drv_1);
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keyboard_init();
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// keyboard_init();
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static lv_indev_drv_t indev_drv_2;
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lv_indev_drv_init(&indev_drv_2); /*Basic initialization*/
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indev_drv_2.type = LV_INDEV_TYPE_KEYPAD;
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indev_drv_2.read_cb = keyboard_read;
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indev_drv_2.read_cb = sdl_keyboard_read;
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lv_indev_t *kb_indev = lv_indev_drv_register(&indev_drv_2);
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lv_indev_set_group(kb_indev, g);
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mousewheel_init();
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// mousewheel_init();
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static lv_indev_drv_t indev_drv_3;
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lv_indev_drv_init(&indev_drv_3); /*Basic initialization*/
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indev_drv_3.type = LV_INDEV_TYPE_ENCODER;
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indev_drv_3.read_cb = mousewheel_read;
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indev_drv_3.read_cb = sdl_mousewheel_read;
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lv_indev_t * enc_indev = lv_indev_drv_register(&indev_drv_3);
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lv_indev_set_group(enc_indev, g);
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