align main.c with Eclipse sim version
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main/src/main.c
123
main/src/main.c
@ -10,15 +10,15 @@
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#define _DEFAULT_SOURCE /* needed for usleep() */
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#define _DEFAULT_SOURCE /* needed for usleep() */
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#include <stdlib.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <unistd.h>
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#define SDL_MAIN_HANDLED /*To fix SDL's "undefined reference to WinMain" \
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#define SDL_MAIN_HANDLED /*To fix SDL's "undefined reference to WinMain" issue*/
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issue*/
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include "lvgl/lvgl.h"
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#include "lvgl/lvgl.h"
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#include "lvgl/examples/lv_examples.h"
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#include "lv_examples/lv_demo.h"
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#include "lv_drivers/display/monitor.h"
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#include "lv_drivers/display/monitor.h"
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#include "lv_drivers/indev/mouse.h"
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#include "lv_drivers/indev/mouse.h"
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#include "lv_drivers/indev/keyboard.h"
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#include "lv_drivers/indev/keyboard.h"
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#include "lv_drivers/indev/mousewheel.h"
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#include "lv_drivers/indev/mousewheel.h"
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#include "lv_examples/lv_demo.h"
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/*********************
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/*********************
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* DEFINES
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* DEFINES
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@ -37,12 +37,6 @@ static int tick_thread(void *data);
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/**********************
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/**********************
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* STATIC VARIABLES
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* STATIC VARIABLES
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**********************/
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**********************/
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lv_disp_draw_buf_t disp_buf1;
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lv_color_t buf1_1[MONITOR_HOR_RES * 120];
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lv_disp_drv_t disp_drv;
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lv_indev_drv_t mouse_drv;
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lv_indev_drv_t keyb_drv;
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lv_indev_drv_t enc_drv;
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/**********************
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/**********************
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* MACROS
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* MACROS
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@ -52,6 +46,26 @@ lv_indev_drv_t enc_drv;
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* GLOBAL FUNCTIONS
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* GLOBAL FUNCTIONS
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**********************/
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**********************/
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* VARIABLES
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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int main(int argc, char **argv)
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int main(int argc, char **argv)
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{
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{
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(void)argc; /*Unused*/
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(void)argc; /*Unused*/
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@ -63,6 +77,24 @@ int main(int argc, char **argv)
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/*Initialize the HAL (display, input devices, tick) for LVGL*/
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/*Initialize the HAL (display, input devices, tick) for LVGL*/
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hal_init();
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hal_init();
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// lv_example_switch_1();
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// lv_example_calendar_1();
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// lv_example_btnmatrix_2();
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// lv_example_checkbox_1();
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// lv_example_colorwheel_1();
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// lv_example_chart_6();
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// lv_example_table_2();
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// lv_example_scroll_2();
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// lv_example_textarea_1();
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// lv_example_msgbox_1();
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// lv_example_dropdown_2();
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// lv_example_btn_1();
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// lv_example_scroll_1();
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// lv_example_tabview_1();
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// lv_example_tabview_1();
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// lv_example_flex_3();
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// lv_example_label_1();
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lv_demo_widgets();
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lv_demo_widgets();
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// lv_demo_keypad_encoder();
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// lv_demo_keypad_encoder();
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// lv_demo_benchmark();
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// lv_demo_benchmark();
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@ -72,7 +104,7 @@ int main(int argc, char **argv)
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while(1) {
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while(1) {
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/* Periodically call the lv_task handler.
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/* Periodically call the lv_task handler.
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* It could be done in a timer interrupt or an OS task too.*/
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* It could be done in a timer interrupt or an OS task too.*/
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lv_task_handler();
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lv_timer_handler();
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usleep(5 * 1000);
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usleep(5 * 1000);
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}
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}
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@ -84,58 +116,73 @@ int main(int argc, char **argv)
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**********************/
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**********************/
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/**
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/**
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* Initialize the Hardware Abstraction Layer (HAL) for the Littlev graphics
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* Initialize the Hardware Abstraction Layer (HAL) for the LVGL graphics
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* library
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* library
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*/
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*/
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static void hal_init(void) {
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static void hal_init(void)
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{
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/* Use the 'monitor' driver which creates window on PC's monitor to simulate a display*/
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/* Use the 'monitor' driver which creates window on PC's monitor to simulate a display*/
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monitor_init();
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monitor_init();
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/* Tick init.
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* You have to call 'lv_tick_inc()' in periodically to inform LittelvGL about
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* how much time were elapsed Create an SDL thread to do this*/
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SDL_CreateThread(tick_thread, "tick", NULL);
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/*Create a display buffer*/
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/*Create a display buffer*/
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lv_disp_draw_buf_init(&disp_buf1, buf1_1, NULL, MONITOR_HOR_RES * 120);
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static lv_disp_draw_buf_t disp_buf1;
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static lv_color_t buf1_1[MONITOR_HOR_RES * 100];
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static lv_color_t buf1_2[MONITOR_HOR_RES * 100];
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lv_disp_draw_buf_init(&disp_buf1, buf1_1, buf1_2, MONITOR_HOR_RES * 100);
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/*Create a display*/
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/*Create a display*/
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static lv_disp_drv_t disp_drv;
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lv_disp_drv_init(&disp_drv); /*Basic initialization*/
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lv_disp_drv_init(&disp_drv); /*Basic initialization*/
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disp_drv.draw_buf = &disp_buf1;
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disp_drv.draw_buf = &disp_buf1;
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disp_drv.flush_cb = monitor_flush;
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disp_drv.flush_cb = monitor_flush;
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disp_drv.hor_res = MONITOR_HOR_RES;
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disp_drv.hor_res = MONITOR_HOR_RES;
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disp_drv.ver_res = MONITOR_VER_RES;
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disp_drv.ver_res = MONITOR_VER_RES;
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lv_disp_drv_register(&disp_drv);
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disp_drv.antialiasing = 1;
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lv_disp_t * disp = lv_disp_drv_register(&disp_drv);
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lv_theme_t * th = lv_theme_default_init(disp, lv_palette_main(LV_PALETTE_BLUE), lv_palette_main(LV_PALETTE_RED), LV_THEME_DEFAULT_DARK, LV_FONT_DEFAULT);
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lv_disp_set_theme(disp, th);
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lv_group_t * g = lv_group_create();
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lv_group_set_default(g);
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/* Add the mouse as input device
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/* Add the mouse as input device
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* Use the 'mouse' driver which reads the PC's mouse*/
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* Use the 'mouse' driver which reads the PC's mouse*/
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mouse_init();
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mouse_init();
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lv_indev_drv_init(&mouse_drv); /*Basic initialization*/
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static lv_indev_drv_t indev_drv_1;
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mouse_drv.type = LV_INDEV_TYPE_POINTER;
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lv_indev_drv_init(&indev_drv_1); /*Basic initialization*/
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indev_drv_1.type = LV_INDEV_TYPE_POINTER;
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/*This function will be called periodically (by the library) to get the mouse position and state*/
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/*This function will be called periodically (by the library) to get the mouse position and state*/
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mouse_drv.read_cb = mouse_read;
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indev_drv_1.read_cb = mouse_read;
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lv_indev_t *mouse_indev = lv_indev_drv_register(&mouse_drv);
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lv_indev_t *mouse_indev = lv_indev_drv_register(&indev_drv_1);
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keyboard_init();
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static lv_indev_drv_t indev_drv_2;
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lv_indev_drv_init(&indev_drv_2); /*Basic initialization*/
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indev_drv_2.type = LV_INDEV_TYPE_KEYPAD;
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indev_drv_2.read_cb = keyboard_read;
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lv_indev_t *kb_indev = lv_indev_drv_register(&indev_drv_2);
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lv_indev_set_group(kb_indev, g);
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mousewheel_init();
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static lv_indev_drv_t indev_drv_3;
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lv_indev_drv_init(&indev_drv_3); /*Basic initialization*/
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indev_drv_3.type = LV_INDEV_TYPE_ENCODER;
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indev_drv_3.read_cb = mousewheel_read;
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lv_indev_t * enc_indev = lv_indev_drv_register(&indev_drv_3);
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lv_indev_set_group(enc_indev, g);
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/*Set a cursor for the mouse*/
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/*Set a cursor for the mouse*/
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LV_IMG_DECLARE(mouse_cursor_icon); /*Declare the image file.*/
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LV_IMG_DECLARE(mouse_cursor_icon); /*Declare the image file.*/
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lv_obj_t * cursor_obj = lv_img_create(lv_scr_act()); /*Create an image object for the cursor */
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lv_obj_t * cursor_obj = lv_img_create(lv_scr_act()); /*Create an image object for the cursor */
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lv_img_set_src(cursor_obj, &mouse_cursor_icon); /*Set the image source*/
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lv_img_set_src(cursor_obj, &mouse_cursor_icon); /*Set the image source*/
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lv_indev_set_cursor(mouse_indev, cursor_obj); /*Connect the image object to the driver*/
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lv_indev_set_cursor(mouse_indev, cursor_obj); /*Connect the image object to the driver*/
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/* Add the keyboard as input device
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* Use the 'keyboard' driver which reads the PC's keyboard*/
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lv_indev_drv_init(&keyb_drv);
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keyb_drv.type = LV_INDEV_TYPE_KEYPAD;
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keyb_drv.read_cb = keyboard_read;
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lv_indev_drv_register(&keyb_drv);
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/* Add the mouse wheel as input device (encoder type)
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* Use the 'mousewheel' driver which reads the PC's mouse wheel*/
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lv_indev_drv_init(&enc_drv);
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enc_drv.type = LV_INDEV_TYPE_ENCODER;
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enc_drv.read_cb = mousewheel_read;
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lv_indev_drv_register(&enc_drv);
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/* Tick init.
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* You have to call 'lv_tick_inc()' in periodically to inform LittelvGL about
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* how much time were elapsed Create an SDL thread to do this*/
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SDL_CreateThread(tick_thread, "tick", NULL);
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}
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}
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/**
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/**
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@ -147,7 +194,7 @@ static int tick_thread(void *data) {
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(void)data;
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(void)data;
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while(1) {
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while(1) {
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SDL_Delay(5); /*Sleep for 5 millisecond*/
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SDL_Delay(5);
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lv_tick_inc(5); /*Tell LittelvGL that 5 milliseconds were elapsed*/
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lv_tick_inc(5); /*Tell LittelvGL that 5 milliseconds were elapsed*/
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}
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}
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