Merge pull request #5 from iggysha/release/v8.0

Release/v8.0
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microwavesafe 2021-06-23 13:02:40 +01:00 committed by GitHub
commit b8e073c11e
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7 changed files with 497 additions and 704 deletions

935
lv_conf.h

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@ -1,10 +1,10 @@
/**
* @file lv_ex_conf.h
* Configuration file for v7.11.0
* @file lv_demo_conf.h
* Configuration file for v8.0.0
*
*/
/*
* COPY THIS FILE AS lv_ex_conf.h
* COPY THIS FILE AS lv_demo_conf.h
*/
#if 1 /*Set it to "1" to enable the content*/
@ -31,7 +31,7 @@
#endif
/*Printer demo, optimized for 800x480*/
#define LV_USE_DEMO_PRINTER 1
#define LV_USE_DEMO_PRINTER 0
/*Demonstrate the usage of encoder and keyboard*/
#define LV_USE_DEMO_KEYPAD_AND_ENCODER 1
@ -41,9 +41,12 @@
/*Stress test for LVGL*/
#define LV_USE_DEMO_STRESS 1
/*Music player for LVGL*/
/*Music player demo*/
#define LV_USE_DEMO_MUSIC 1
#if LV_USE_DEMO_MUSIC
# define LV_DEMO_MUSIC_LANDSCAPE 0
# define LV_DEMO_MUSIC_LARGE 0
#define LV_DEMO_MUSIC_AUTO_PLAY 0
#endif

@ -1 +1 @@
Subproject commit 8c96359f4199297809ab205870eb603b03d98b4e
Subproject commit f14e31612409fc9216892cb58eb9d851667f8a11

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@ -1,6 +1,6 @@
/**
* @file lv_drv_conf.h
* Configuration file for v7.11.0
* Configuration file for v8.0.0
*/
/*
@ -87,14 +87,14 @@
#endif
#if USE_MONITOR
# define MONITOR_HOR_RES LV_HOR_RES
# define MONITOR_VER_RES LV_VER_RES
# define MONITOR_HOR_RES 800
# define MONITOR_VER_RES 600
/* Scale window by this factor (useful when simulating small screens) */
# define MONITOR_ZOOM 1
/* Used to test true double buffering with only address changing.
* Set LV_VDB_SIZE = (LV_HOR_RES * LV_VER_RES) and LV_VDB_DOUBLE = 1 and LV_COLOR_DEPTH = 32" */
* Use 2 draw buffers, bith with MONITOR_HOR_RES x MONITOR_VER_RES size*/
# define MONITOR_DOUBLE_BUFFERED 0
/*Eclipse: <SDL2/SDL.h> Visual Studio: <SDL.h>*/
@ -123,6 +123,11 @@
# define USE_WIN32DRV 0
#endif
#if USE_WIN32DRV
/* Scale window by this factor (useful when simulating small screens) */
# define WIN32DRV_MONITOR_ZOOM 1
#endif
/*----------------------------------------
* GTK drivers (monitor, mouse, keyboard
*---------------------------------------*/
@ -130,6 +135,19 @@
# define USE_GTK 0
#endif
/*----------------------------------------
* Wayland drivers (monitor, mouse, keyboard, touchscreen)
*---------------------------------------*/
#ifndef USE_WAYLAND
# define USE_WAYLAND 0
#endif
#if USE_WAYLAND
# define WAYLAND_HOR_RES 480
# define WAYLAND_VER_RES 320
# define WAYLAND_SURF_TITLE "LVGL"
#endif
/*----------------
* SSD1963
*--------------*/

@ -1 +1 @@
Subproject commit 5f685373743f6999a5b6c0f2782767f2815e151b
Subproject commit 4d6f215c2bfd534eda744db512ea30685e5faf75

2
lvgl

@ -1 +1 @@
Subproject commit ec9de515b36641be565d7bace5863ab631ce3b69
Subproject commit c597d257984e2cd3a1c883dc97a26d4512b5e60a

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@ -10,15 +10,15 @@
#define _DEFAULT_SOURCE /* needed for usleep() */
#include <stdlib.h>
#include <unistd.h>
#define SDL_MAIN_HANDLED /*To fix SDL's "undefined reference to WinMain" \
issue*/
#define SDL_MAIN_HANDLED /*To fix SDL's "undefined reference to WinMain" issue*/
#include <SDL2/SDL.h>
#include "lvgl/lvgl.h"
#include "lvgl/examples/lv_examples.h"
#include "lv_examples/lv_demo.h"
#include "lv_drivers/display/monitor.h"
#include "lv_drivers/indev/mouse.h"
#include "lv_drivers/indev/keyboard.h"
#include "lv_drivers/indev/mousewheel.h"
#include "lv_examples/lv_examples.h"
/*********************
* DEFINES
@ -33,17 +33,10 @@
**********************/
static void hal_init(void);
static int tick_thread(void *data);
static void memory_monitor(lv_task_t *param);
/**********************
* STATIC VARIABLES
**********************/
lv_disp_buf_t disp_buf1;
lv_color_t buf1_1[LV_HOR_RES_MAX * 120];
lv_disp_drv_t disp_drv;
lv_indev_drv_t mouse_drv;
lv_indev_drv_t keyb_drv;
lv_indev_drv_t enc_drv;
/**********************
* MACROS
@ -53,6 +46,26 @@ lv_indev_drv_t enc_drv;
* GLOBAL FUNCTIONS
**********************/
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* VARIABLES
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
int main(int argc, char **argv)
{
(void)argc; /*Unused*/
@ -64,18 +77,34 @@ int main(int argc, char **argv)
/*Initialize the HAL (display, input devices, tick) for LVGL*/
hal_init();
// lv_example_switch_1();
// lv_example_calendar_1();
// lv_example_btnmatrix_2();
// lv_example_checkbox_1();
// lv_example_colorwheel_1();
// lv_example_chart_6();
// lv_example_table_2();
// lv_example_scroll_2();
// lv_example_textarea_1();
// lv_example_msgbox_1();
// lv_example_dropdown_2();
// lv_example_btn_1();
// lv_example_scroll_1();
// lv_example_tabview_1();
// lv_example_tabview_1();
// lv_example_flex_3();
// lv_example_label_1();
lv_demo_widgets();
/* For printer demo set resolution to 800x480 */
// lv_demo_printer();
// lv_demo_keypad_encoder();
// lv_demo_benchmark();
// lv_demo_stress();
// lv_demo_music();
while (1) {
while(1) {
/* Periodically call the lv_task handler.
* It could be done in a timer interrupt or an OS task too.*/
lv_task_handler();
lv_timer_handler();
usleep(5 * 1000);
}
@ -87,63 +116,73 @@ int main(int argc, char **argv)
**********************/
/**
* Initialize the Hardware Abstraction Layer (HAL) for the Littlev graphics
* Initialize the Hardware Abstraction Layer (HAL) for the LVGL graphics
* library
*/
static void hal_init(void) {
static void hal_init(void)
{
/* Use the 'monitor' driver which creates window on PC's monitor to simulate a display*/
monitor_init();
/*Create a display buffer*/
lv_disp_buf_init(&disp_buf1, buf1_1, NULL, LV_HOR_RES_MAX * 120);
/*Create a display*/
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
disp_drv.buffer = &disp_buf1;
disp_drv.flush_cb = monitor_flush;
lv_disp_drv_register(&disp_drv);
/* Add the mouse as input device
* Use the 'mouse' driver which reads the PC's mouse*/
mouse_init();
lv_indev_drv_init(&mouse_drv); /*Basic initialization*/
mouse_drv.type = LV_INDEV_TYPE_POINTER;
/*This function will be called periodically (by the library) to get the mouse position and state*/
mouse_drv.read_cb = mouse_read;
lv_indev_t *mouse_indev = lv_indev_drv_register(&mouse_drv);
/*Set a cursor for the mouse*/
LV_IMG_DECLARE(mouse_cursor_icon); /*Declare the image file.*/
lv_obj_t * cursor_obj = lv_img_create(lv_scr_act(), NULL); /*Create an image object for the cursor */
lv_img_set_src(cursor_obj, &mouse_cursor_icon); /*Set the image source*/
lv_indev_set_cursor(mouse_indev, cursor_obj); /*Connect the image object to the driver*/
/* Add the keyboard as input device
* Use the 'keyboard' driver which reads the PC's keyboard*/
keyboard_init();
lv_indev_drv_init(&keyb_drv);
keyb_drv.type = LV_INDEV_TYPE_KEYPAD;
keyb_drv.read_cb = keyboard_read;
lv_indev_drv_register(&keyb_drv);
/* Add the mouse wheel as input device (encoder type)
* Use the 'mousewheel' driver which reads the PC's mouse wheel*/
mousewheel_init();
lv_indev_drv_init(&enc_drv);
enc_drv.type = LV_INDEV_TYPE_ENCODER;
enc_drv.read_cb = mousewheel_read;
lv_indev_drv_register(&enc_drv);
/* Tick init.
* You have to call 'lv_tick_inc()' in periodically to inform LittelvGL about
* how much time were elapsed Create an SDL thread to do this*/
SDL_CreateThread(tick_thread, "tick", NULL);
/* Optional:
* Create a memory monitor task which prints the memory usage in
* periodically.*/
lv_task_create(memory_monitor, 5000, LV_TASK_PRIO_MID, NULL);
/*Create a display buffer*/
static lv_disp_draw_buf_t disp_buf1;
static lv_color_t buf1_1[MONITOR_HOR_RES * 100];
static lv_color_t buf1_2[MONITOR_HOR_RES * 100];
lv_disp_draw_buf_init(&disp_buf1, buf1_1, buf1_2, MONITOR_HOR_RES * 100);
/*Create a display*/
static lv_disp_drv_t disp_drv;
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
disp_drv.draw_buf = &disp_buf1;
disp_drv.flush_cb = monitor_flush;
disp_drv.hor_res = MONITOR_HOR_RES;
disp_drv.ver_res = MONITOR_VER_RES;
disp_drv.antialiasing = 1;
lv_disp_t * disp = lv_disp_drv_register(&disp_drv);
lv_theme_t * th = lv_theme_default_init(disp, lv_palette_main(LV_PALETTE_BLUE), lv_palette_main(LV_PALETTE_RED), LV_THEME_DEFAULT_DARK, LV_FONT_DEFAULT);
lv_disp_set_theme(disp, th);
lv_group_t * g = lv_group_create();
lv_group_set_default(g);
/* Add the mouse as input device
* Use the 'mouse' driver which reads the PC's mouse*/
mouse_init();
static lv_indev_drv_t indev_drv_1;
lv_indev_drv_init(&indev_drv_1); /*Basic initialization*/
indev_drv_1.type = LV_INDEV_TYPE_POINTER;
/*This function will be called periodically (by the library) to get the mouse position and state*/
indev_drv_1.read_cb = mouse_read;
lv_indev_t *mouse_indev = lv_indev_drv_register(&indev_drv_1);
keyboard_init();
static lv_indev_drv_t indev_drv_2;
lv_indev_drv_init(&indev_drv_2); /*Basic initialization*/
indev_drv_2.type = LV_INDEV_TYPE_KEYPAD;
indev_drv_2.read_cb = keyboard_read;
lv_indev_t *kb_indev = lv_indev_drv_register(&indev_drv_2);
lv_indev_set_group(kb_indev, g);
mousewheel_init();
static lv_indev_drv_t indev_drv_3;
lv_indev_drv_init(&indev_drv_3); /*Basic initialization*/
indev_drv_3.type = LV_INDEV_TYPE_ENCODER;
indev_drv_3.read_cb = mousewheel_read;
lv_indev_t * enc_indev = lv_indev_drv_register(&indev_drv_3);
lv_indev_set_group(enc_indev, g);
/*Set a cursor for the mouse*/
LV_IMG_DECLARE(mouse_cursor_icon); /*Declare the image file.*/
lv_obj_t * cursor_obj = lv_img_create(lv_scr_act()); /*Create an image object for the cursor */
lv_img_set_src(cursor_obj, &mouse_cursor_icon); /*Set the image source*/
lv_indev_set_cursor(mouse_indev, cursor_obj); /*Connect the image object to the driver*/
}
/**
@ -154,24 +193,10 @@ static void hal_init(void) {
static int tick_thread(void *data) {
(void)data;
while (1) {
SDL_Delay(5); /*Sleep for 5 millisecond*/
while(1) {
SDL_Delay(5);
lv_tick_inc(5); /*Tell LittelvGL that 5 milliseconds were elapsed*/
}
return 0;
}
/**
* Print the memory usage periodically
* @param param
*/
static void memory_monitor(lv_task_t *param) {
(void)param; /*Unused*/
lv_mem_monitor_t mon;
lv_mem_monitor(&mon);
printf("used: %6d (%3d %%), frag: %3d %%, biggest free: %6d\n",
(int)mon.total_size - mon.free_size, mon.used_pct, mon.frag_pct,
(int)mon.free_biggest_size);
}