bot: Update LVGL submodule. lv_conf.h.
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lv_conf.h
31
lv_conf.h
@ -155,6 +155,15 @@
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*/
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#define LV_DRAW_THREAD_STACK_SIZE (8 * 1024) /**< [bytes]*/
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/** Thread priority of the drawing task.
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* Higher values mean higher priority.
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* Can use values from lv_thread_prio_t enum in lv_os.h: LV_THREAD_PRIO_LOWEST,
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* LV_THREAD_PRIO_LOW, LV_THREAD_PRIO_MID, LV_THREAD_PRIO_HIGH, LV_THREAD_PRIO_HIGHEST
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* Make sure the priority value aligns with the OS-specific priority levels.
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* On systems with limited priority levels (e.g., FreeRTOS), a higher value can improve
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* rendering performance but might cause other tasks to starve. */
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#define LV_DRAW_THREAD_PRIO LV_THREAD_PRIO_HIGH
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#define LV_USE_DRAW_SW 1
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#if LV_USE_DRAW_SW == 1
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/*
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@ -164,6 +173,7 @@
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* - bitmaps with transparency may use ARGB8888
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*/
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#define LV_DRAW_SW_SUPPORT_RGB565 1
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#define LV_DRAW_SW_SUPPORT_RGB565_SWAPPED 1
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#define LV_DRAW_SW_SUPPORT_RGB565A8 1
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#define LV_DRAW_SW_SUPPORT_RGB888 1
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#define LV_DRAW_SW_SUPPORT_XRGB8888 1
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@ -258,6 +268,9 @@
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/** Enable VGLite asserts. */
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#define LV_USE_VGLITE_ASSERT 0
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/** Enable VGLite error checks. */
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#define LV_USE_VGLITE_CHECK_ERROR 0
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#endif
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/** Use NXP's PXP on iMX RTxxx platforms. */
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@ -318,7 +331,7 @@
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/** Enable border to simulate shadow.
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* NOTE: which usually improves performance,
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* but does not guarantee the same rendering quality as the software. */
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#define LV_VG_LITE_USE_BOX_SHADOW 0
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#define LV_VG_LITE_USE_BOX_SHADOW 1
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/** VG-Lite gradient maximum cache number.
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* @note The memory usage of a single gradient image is 4K bytes. */
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@ -1293,17 +1306,21 @@
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#define LV_QNX_BUF_COUNT 1 /**< 1 or 2 */
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#endif
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/*==================
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* EXAMPLES
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*==================*/
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/*=====================
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* BUILD OPTIONS
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*======================*/
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/** Enable examples to be built with the library. */
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#define LV_BUILD_EXAMPLES 1
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/** Build the demos */
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#define LV_BUILD_DEMOS 1
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/*===================
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* DEMO USAGE
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====================*/
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#if LV_BUILD_DEMOS
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/** Show some widgets. This might be required to increase `LV_MEM_SIZE`. */
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#define LV_USE_DEMO_WIDGETS 1
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@ -1313,6 +1330,11 @@
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/** Benchmark your system */
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#define LV_USE_DEMO_BENCHMARK 1
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#if LV_USE_DEMO_BENCHMARK
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/** Use fonts where bitmaps are aligned 16 byte and has Nx16 byte stride */
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#define LV_DEMO_BENCHMARK_ALIGNED_FONTS 0
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#endif
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/** Render test for each primitive.
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* - Requires at least 480x272 display. */
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#define LV_USE_DEMO_RENDER 1
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@ -1360,6 +1382,7 @@
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/* Smart watch demo */
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#define LV_USE_DEMO_SMARTWATCH 0
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#endif /* LV_BUILD_DEMOS */
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/*--END OF LV_CONF_H--*/
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2
lvgl
2
lvgl
@ -1 +1 @@
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Subproject commit 3a33caa62cb7db083cee4e0f2b97cf9e1c03100c
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Subproject commit 44b76b239e625c5025963d78a223b614f17811fb
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