Merge pull request #26 from ONLYA/master

Update LVGL and lv_driver version to release/v8.3. Remove archived lv_examples (lv_demos).
This commit is contained in:
Gabor Kiss-Vamosi 2023-10-04 10:38:20 +02:00 committed by GitHub
commit 550674e336
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9 changed files with 310 additions and 40 deletions

3
.gitmodules vendored
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@ -1,6 +1,3 @@
[submodule "lv_examples"]
path = lv_examples
url = https://github.com/lvgl/lv_examples.git
[submodule "lv_drivers"] [submodule "lv_drivers"]
path = lv_drivers path = lv_drivers
url = https://github.com/lvgl/lv_drivers.git url = https://github.com/lvgl/lv_drivers.git

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@ -29,8 +29,8 @@ CFLAGS := -O0 -g $(WARNINGS)
DEFINES := -D SIMULATOR=1 -D LV_BUILD_TEST=0 DEFINES := -D SIMULATOR=1 -D LV_BUILD_TEST=0
# Include simulator inc folder first so lv_conf.h from custom UI can be used instead # Include simulator inc folder first so lv_conf.h from custom UI can be used instead
INC := -I./ui/simulator/inc/ -I./ -I./lvgl/ INC := -I./ui/simulator/inc/ -I./ -I./lvgl/ #-I/usr/include/freetype2 -L/usr/local/lib
LDLIBS := -lSDL2 -lm LDLIBS := -lSDL2 -lm #-lfreetype -lavformat -lavcodec -lavutil -lswscale -lm -lz -lpthread
BIN := $(BIN_DIR)/demo BIN := $(BIN_DIR)/demo
COMPILE = $(CC) $(CFLAGS) $(INC) $(DEFINES) COMPILE = $(CC) $(CFLAGS) $(INC) $(DEFINES)

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@ -21,18 +21,46 @@ To allow debugging inside VSCode you will also require a GDB [extension](https:/
Clone the PC project and the related sub modules: Clone the PC project and the related sub modules:
``` ```bash
git clone --recursive https://github.com/lvgl/lv_sim_vscode_sdl git clone --recursive https://github.com/lvgl/lv_port_pc_vscode
``` ```
### Install SDL ### Install SDL
You can download SDL from https://www.libsdl.org/ You can download SDL from https://www.libsdl.org/
On on Linux you can install it via terminal: On on Linux you can install it via terminal:
``` ```bash
sudo apt-get update && sudo apt-get install -y build-essential libsdl2-dev sudo apt-get update && sudo apt-get install -y build-essential libsdl2-dev
``` ```
### Optional library
There are also FreeType and FFmpeg support. You can install FreeType support with:
```bash
# FreeType support
wget https://kumisystems.dl.sourceforge.net/project/freetype/freetype2/2.13.2/freetype-2.13.2.tar.xz
tar -xf freetype-2.13.2.tar.xz
cd freetype-2.13.2
make
make install
```
The FFmpeg support can be installed with:
```bash
# FFmpeg support
git clone https://git.ffmpeg.org/ffmpeg.git ffmpeg
cd ffmpeg
git checkout release/6.0
./configure --disable-all --disable-autodetect --disable-podpages --disable-asm --enable-avcodec --enable-avformat --enable-decoders --enable-encoders --enable-demuxers --enable-parsers --enable-protocol='file' --enable-swscale --enable-zlib
make
sudo make install
```
And then remove all the comments in the `Makefile` on `INC` and `LDLIBS` lines. They should be:
```Makefile
INC := -I./ui/simulator/inc/ -I./ -I./lvgl/ -I/usr/include/freetype2 -L/usr/local/lib
LDLIBS := -lSDL2 -lm -lfreetype -lavformat -lavcodec -lavutil -lswscale -lm -lz -lpthread
```
### Setup ### Setup
To allow custom UI code an `lv_conf.h` file placed at `ui/simulator/inc` will automatically override this projects lv_conf.h file. By default code under `ui` is ignored so you can reuse this repository for multiple projects. You will need to place a call from `main.c` to your UI's entry function. To allow custom UI code an `lv_conf.h` file placed at `ui/simulator/inc` will automatically override this projects lv_conf.h file. By default code under `ui` is ignored so you can reuse this repository for multiple projects. You will need to place a call from `main.c` to your UI's entry function.

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@ -14,7 +14,7 @@
/*clang-format off*/ /*clang-format off*/
#include <stdint.h> #include <stdint.h>
#include "lv_demo_conf.h"
/*==================== /*====================
COLOR SETTINGS COLOR SETTINGS
@ -498,6 +498,87 @@ e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
/*A layout similar to Grid in CSS.*/ /*A layout similar to Grid in CSS.*/
#define LV_USE_GRID 1 #define LV_USE_GRID 1
/*---------------------
* 3rd party libraries
*--------------------*/
/*File system interfaces for common APIs */
/*API for fopen, fread, etc*/
#define LV_USE_FS_STDIO 1
#if LV_USE_FS_STDIO
#define LV_FS_STDIO_LETTER 'A' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for open, read, etc*/
#define LV_USE_FS_POSIX 0
#if LV_USE_FS_POSIX
#define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for CreateFile, ReadFile, etc*/
#define LV_USE_FS_WIN32 0
#if LV_USE_FS_WIN32
#define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
#define LV_USE_FS_FATFS 0
#if LV_USE_FS_FATFS
#define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*PNG decoder library*/
#define LV_USE_PNG 0
/*BMP decoder library*/
#define LV_USE_BMP 0
/* JPG + split JPG decoder library.
* Split JPG is a custom format optimized for embedded systems. */
#define LV_USE_SJPG 0
/*GIF decoder library*/
#define LV_USE_GIF 0
/*QR code library*/
#define LV_USE_QRCODE 0
/*FreeType library*/
#define LV_USE_FREETYPE 0
#if LV_USE_FREETYPE
/*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/
#define LV_FREETYPE_CACHE_SIZE (16 * 1024)
#if LV_FREETYPE_CACHE_SIZE >= 0
/* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */
/* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */
/* if font size >= 256, must be configured as image cache */
#define LV_FREETYPE_SBIT_CACHE 0
/* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */
/* (0:use system defaults) */
#define LV_FREETYPE_CACHE_FT_FACES 0
#define LV_FREETYPE_CACHE_FT_SIZES 0
#endif
#endif
/*Rlottie library*/
#define LV_USE_RLOTTIE 0
/*FFmpeg library for image decoding and playing videos
*Supports all major image formats so do not enable other image decoder with it*/
#define LV_USE_FFMPEG 0
#if LV_USE_FFMPEG
/*Dump input information to stderr*/
#define LV_FFMPEG_DUMP_FORMAT 0
#endif
/*================== /*==================
* EXAMPLES * EXAMPLES
*==================*/ *==================*/

@ -1 +1 @@
Subproject commit f14e31612409fc9216892cb58eb9d851667f8a11 Subproject commit 8cdabe8d42bf798d5a31e75cbd5a2cd816c29e5c

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@ -1,12 +1,13 @@
/** /**
* @file lv_drv_conf.h * @file lv_drv_conf.h
* Configuration file for v8.0.0 * Configuration file for v8.3.0
*/ */
/* /*
* COPY THIS FILE AS lv_drv_conf.h * COPY THIS FILE AS lv_drv_conf.h
*/ */
/* clang-format off */
#if 1 /*Set it to "1" to enable the content*/ #if 1 /*Set it to "1" to enable the content*/
#ifndef LV_DRV_CONF_H #ifndef LV_DRV_CONF_H
@ -79,16 +80,53 @@
* DISPLAY DRIVERS * DISPLAY DRIVERS
*********************/ *********************/
/*-------------------
* SDL
*-------------------*/
/* SDL based drivers for display, mouse, mousewheel and keyboard*/
#ifndef USE_SDL
# define USE_SDL 1
#endif
/* Hardware accelerated SDL driver */
#ifndef USE_SDL_GPU
# define USE_SDL_GPU 0
#endif
#if USE_SDL || USE_SDL_GPU
# define SDL_HOR_RES 1024
# define SDL_VER_RES 1080
#define MONITOR_HOR_RES SDL_HOR_RES
#define MONITOR_VER_RES SDL_VER_RES
/* Scale window by this factor (useful when simulating small screens) */
# define SDL_ZOOM 1
/* Used to test true double buffering with only address changing.
* Use 2 draw buffers, bith with SDL_HOR_RES x SDL_VER_RES size*/
# define SDL_DOUBLE_BUFFERED 0
/*Eclipse: <SDL2/SDL.h> Visual Studio: <SDL.h>*/
# define SDL_INCLUDE_PATH <SDL2/SDL.h>
/*Open two windows to test multi display support*/
# define SDL_DUAL_DISPLAY 0
#endif
/*------------------- /*-------------------
* Monitor of PC * Monitor of PC
*-------------------*/ *-------------------*/
/*DEPRECATED: Use the SDL driver instead. */
#ifndef USE_MONITOR #ifndef USE_MONITOR
# define USE_MONITOR 1 # define USE_MONITOR 0
#endif #endif
#if USE_MONITOR #if USE_MONITOR
# define MONITOR_HOR_RES 800 # define MONITOR_HOR_RES 480
# define MONITOR_VER_RES 600 # define MONITOR_VER_RES 320
/* Scale window by this factor (useful when simulating small screens) */ /* Scale window by this factor (useful when simulating small screens) */
# define MONITOR_ZOOM 1 # define MONITOR_ZOOM 1
@ -143,9 +181,18 @@
#endif #endif
#if USE_WAYLAND #if USE_WAYLAND
# define WAYLAND_HOR_RES 480 /* Support for client-side decorations */
# define WAYLAND_VER_RES 320 # ifndef LV_WAYLAND_CLIENT_SIDE_DECORATIONS
# define WAYLAND_SURF_TITLE "LVGL" # define LV_WAYLAND_CLIENT_SIDE_DECORATIONS 1
# endif
/* Support for (deprecated) wl-shell protocol */
# ifndef LV_WAYLAND_WL_SHELL
# define LV_WAYLAND_WL_SHELL 1
# endif
/* Support for xdg-shell protocol */
# ifndef LV_WAYLAND_XDG_SHELL
# define LV_WAYLAND_XDG_SHELL 0
# endif
#endif #endif
/*---------------- /*----------------
@ -276,7 +323,8 @@
#endif #endif
#if USE_FBDEV #if USE_FBDEV
# define FBDEV_PATH "/dev/fb0" # define FBDEV_PATH "/dev/fb0"
# define FBDEV_DISPLAY_POWER_ON 1 /* 1 to force display power during initialization */
#endif #endif
/*----------------------------------------- /*-----------------------------------------
@ -287,7 +335,8 @@
#endif #endif
#if USE_BSD_FBDEV #if USE_BSD_FBDEV
# define FBDEV_PATH "/dev/fb0" # define FBDEV_PATH "/dev/fb0"
# define FBDEV_DISPLAY_POWER_ON 1 /* 1 to force display power during initialization */
#endif #endif
/*----------------------------------------- /*-----------------------------------------
@ -352,8 +401,9 @@
/*--------------------------------------- /*---------------------------------------
* Mouse or touchpad on PC (using SDL) * Mouse or touchpad on PC (using SDL)
*-------------------------------------*/ *-------------------------------------*/
/*DEPRECATED: Use the SDL driver instead. */
#ifndef USE_MOUSE #ifndef USE_MOUSE
# define USE_MOUSE 1 # define USE_MOUSE 0
#endif #endif
#if USE_MOUSE #if USE_MOUSE
@ -363,8 +413,9 @@
/*------------------------------------------- /*-------------------------------------------
* Mousewheel as encoder on PC (using SDL) * Mousewheel as encoder on PC (using SDL)
*------------------------------------------*/ *------------------------------------------*/
/*DEPRECATED: Use the SDL driver instead. */
#ifndef USE_MOUSEWHEEL #ifndef USE_MOUSEWHEEL
# define USE_MOUSEWHEEL 1 # define USE_MOUSEWHEEL 0
#endif #endif
#if USE_MOUSEWHEEL #if USE_MOUSEWHEEL
@ -372,15 +423,22 @@
#endif #endif
/*------------------------------------------------- /*-------------------------------------------------
* Touchscreen as libinput interface (for Linux based systems) * Touchscreen, mouse/touchpad or keyboard as libinput interface (for Linux based systems)
*------------------------------------------------*/ *------------------------------------------------*/
#ifndef USE_LIBINPUT #ifndef USE_LIBINPUT
# define USE_LIBINPUT 0 # define USE_LIBINPUT 0
#endif #endif
#if USE_LIBINPUT #ifndef USE_BSD_LIBINPUT
# define USE_BSD_LIBINPUT 0
#endif
#if USE_LIBINPUT || USE_BSD_LIBINPUT
/*If only a single device of the same type is connected, you can also auto detect it, e.g.:
*#define LIBINPUT_NAME libinput_find_dev(LIBINPUT_CAPABILITY_TOUCH, false)*/
# define LIBINPUT_NAME "/dev/input/event0" /*You can use the "evtest" Linux tool to get the list of devices and test them*/ # define LIBINPUT_NAME "/dev/input/event0" /*You can use the "evtest" Linux tool to get the list of devices and test them*/
#endif /*USE_LIBINPUT*/
#endif /*USE_LIBINPUT || USE_BSD_LIBINPUT*/
/*------------------------------------------------- /*-------------------------------------------------
* Mouse or touchpad as evdev interface (for Linux based systems) * Mouse or touchpad as evdev interface (for Linux based systems)
@ -407,11 +465,29 @@
# endif /*EVDEV_CALIBRATE*/ # endif /*EVDEV_CALIBRATE*/
#endif /*USE_EVDEV*/ #endif /*USE_EVDEV*/
/*-------------------------------------------------
* Full keyboard support for evdev and libinput interface
*------------------------------------------------*/
# ifndef USE_XKB
# define USE_XKB 0
# endif
#if USE_LIBINPUT || USE_BSD_LIBINPUT || USE_EVDEV || USE_BSD_EVDEV
# if USE_XKB
# define XKB_KEY_MAP { .rules = NULL, \
.model = "pc101", \
.layout = "us", \
.variant = NULL, \
.options = NULL } /*"setxkbmap -query" can help find the right values for your keyboard*/
# endif /*USE_XKB*/
#endif /*USE_LIBINPUT || USE_BSD_LIBINPUT || USE_EVDEV || USE_BSD_EVDEV*/
/*------------------------------- /*-------------------------------
* Keyboard of a PC (using SDL) * Keyboard of a PC (using SDL)
*------------------------------*/ *------------------------------*/
/*DEPRECATED: Use the SDL driver instead. */
#ifndef USE_KEYBOARD #ifndef USE_KEYBOARD
# define USE_KEYBOARD 1 # define USE_KEYBOARD 0
#endif #endif
#if USE_KEYBOARD #if USE_KEYBOARD

@ -1 +0,0 @@
Subproject commit 4d6f215c2bfd534eda744db512ea30685e5faf75

2
lvgl

@ -1 +1 @@
Subproject commit c597d257984e2cd3a1c883dc97a26d4512b5e60a Subproject commit fd21ed0eb82bacb1e482180ab0aaed6a667f000d

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@ -14,11 +14,12 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "lvgl/lvgl.h" #include "lvgl/lvgl.h"
#include "lvgl/examples/lv_examples.h" #include "lvgl/examples/lv_examples.h"
#include "lv_examples/lv_demo.h" #include "lvgl/demos/lv_demos.h"
#include "lv_drivers/display/monitor.h" #include "lv_drivers/sdl/sdl.h"
#include "lv_drivers/indev/mouse.h" // #include "lv_drivers/display/monitor.h"
#include "lv_drivers/indev/keyboard.h" // #include "lv_drivers/indev/mouse.h"
#include "lv_drivers/indev/mousewheel.h" // #include "lv_drivers/indev/keyboard.h"
// #include "lv_drivers/indev/mousewheel.h"
/********************* /*********************
* DEFINES * DEFINES
@ -65,6 +66,92 @@ static int tick_thread(void *data);
/********************** /**********************
* GLOBAL FUNCTIONS * GLOBAL FUNCTIONS
**********************/ **********************/
#if 0
static void user_image_demo()
{
lv_obj_t * img = lv_gif_create(lv_scr_act());
lv_gif_set_src(img, "A:lvgl/examples/libs/gif/bulb.gif");
lv_obj_align(img, LV_ALIGN_BOTTOM_RIGHT, -20, -20);
lv_color_t bg_color = lv_palette_lighten(LV_PALETTE_LIGHT_BLUE, 5);
lv_color_t fg_color = lv_palette_darken(LV_PALETTE_BLUE, 4);
lv_obj_t * qr = lv_qrcode_create(lv_scr_act(), 150, fg_color, bg_color);
/*Set data*/
const char * data = "https://lvgl.io";
lv_qrcode_update(qr, data, strlen(data));
lv_obj_center(qr);
/*Add a border with bg_color*/
lv_obj_set_style_border_color(qr, bg_color, 0);
lv_obj_set_style_border_width(qr, 5, 0);
/*Create a font*/
static lv_ft_info_t info;
/*FreeType uses C standard file system, so no driver letter is required.*/
info.name = "./lvgl/examples/libs/freetype/Lato-Regular.ttf";
info.weight = 24;
info.style = FT_FONT_STYLE_NORMAL;
info.mem = NULL;
if(!lv_ft_font_init(&info)) {
LV_LOG_ERROR("create failed.");
}
/*Create style with the new font*/
static lv_style_t style;
lv_style_init(&style);
lv_style_set_text_font(&style, info.font);
lv_style_set_text_align(&style, LV_TEXT_ALIGN_CENTER);
/*Create a label with the new style*/
lv_obj_t * label = lv_label_create(lv_scr_act());
lv_obj_add_style(label, &style, 0);
lv_label_set_text(label, "Hello world\nI'm a font created with FreeType");
lv_obj_set_pos(label, 10, 10);
lv_obj_t * img1 = lv_img_create(lv_scr_act());
/* Assuming a File system is attached to letter 'A'
* E.g. set LV_USE_FS_STDIO 'A' in lv_conf.h */
lv_img_set_src(img1, "A:lvgl/examples/libs/png/wink.png");
lv_obj_align(img1, LV_ALIGN_LEFT_MID, 20, 0);
lv_obj_t * wp;
wp = lv_img_create(lv_scr_act());
/* Assuming a File system is attached to letter 'A'
* E.g. set LV_USE_FS_STDIO 'A' in lv_conf.h */
lv_img_set_src(wp, "A:lvgl/examples/libs/sjpg/small_image.sjpg");
lv_obj_align(wp, LV_ALIGN_RIGHT_MID, -20, 0);
lv_obj_t * img2 = lv_img_create(lv_scr_act());
/* Assuming a File system is attached to letter 'A'
* E.g. set LV_USE_FS_STDIO 'A' in lv_conf.h */
lv_img_set_src(img2, "A:lvgl/examples/libs/sjpg/lv_example_jpg.jpg");
//lv_obj_center(img);
lv_obj_align(img2, LV_ALIGN_TOP_RIGHT, -20, 20);
lv_obj_t * img3 = lv_img_create(lv_scr_act());
/* Assuming a File system is attached to letter 'A'
* E.g. set LV_USE_FS_STDIO 'A' in lv_conf.h */
#if LV_COLOR_DEPTH == 32
lv_img_set_src(img3, "A:lvgl/examples/libs/bmp/example_32bit.bmp");
#elif LV_COLOR_DEPTH == 16
lv_img_set_src(img, "A:lvgl/examples/libs/bmp/example_16bit.bmp");
#endif
lv_obj_align(img3, LV_ALIGN_BOTTOM_MID, 0, -20);
lv_obj_t * img4 = lv_img_create(lv_scr_act());
lv_img_set_src(img4, "A:lvgl/examples/libs/ffmpeg/ffmpeg.png");
lv_obj_align(img4, LV_ALIGN_BOTTOM_LEFT, 20, -20);
lv_obj_t * player = lv_ffmpeg_player_create(lv_scr_act());
lv_ffmpeg_player_set_src(player, "./lvgl/examples/libs/ffmpeg/birds.mp4");
lv_ffmpeg_player_set_auto_restart(player, true);
lv_ffmpeg_player_set_cmd(player, LV_FFMPEG_PLAYER_CMD_START);
lv_obj_align(player, LV_ALIGN_TOP_MID, 0, 20);
}
#endif
int main(int argc, char **argv) int main(int argc, char **argv)
{ {
@ -101,6 +188,8 @@ int main(int argc, char **argv)
// lv_demo_stress(); // lv_demo_stress();
// lv_demo_music(); // lv_demo_music();
// user_image_demo();
while(1) { while(1) {
/* Periodically call the lv_task handler. /* Periodically call the lv_task handler.
* It could be done in a timer interrupt or an OS task too.*/ * It could be done in a timer interrupt or an OS task too.*/
@ -122,7 +211,7 @@ int main(int argc, char **argv)
static void hal_init(void) static void hal_init(void)
{ {
/* Use the 'monitor' driver which creates window on PC's monitor to simulate a display*/ /* Use the 'monitor' driver which creates window on PC's monitor to simulate a display*/
monitor_init(); sdl_init();
/* Tick init. /* Tick init.
* You have to call 'lv_tick_inc()' in periodically to inform LittelvGL about * You have to call 'lv_tick_inc()' in periodically to inform LittelvGL about
* how much time were elapsed Create an SDL thread to do this*/ * how much time were elapsed Create an SDL thread to do this*/
@ -138,7 +227,7 @@ static void hal_init(void)
static lv_disp_drv_t disp_drv; static lv_disp_drv_t disp_drv;
lv_disp_drv_init(&disp_drv); /*Basic initialization*/ lv_disp_drv_init(&disp_drv); /*Basic initialization*/
disp_drv.draw_buf = &disp_buf1; disp_drv.draw_buf = &disp_buf1;
disp_drv.flush_cb = monitor_flush; disp_drv.flush_cb = sdl_display_flush;
disp_drv.hor_res = MONITOR_HOR_RES; disp_drv.hor_res = MONITOR_HOR_RES;
disp_drv.ver_res = MONITOR_VER_RES; disp_drv.ver_res = MONITOR_VER_RES;
disp_drv.antialiasing = 1; disp_drv.antialiasing = 1;
@ -153,27 +242,27 @@ static void hal_init(void)
/* Add the mouse as input device /* Add the mouse as input device
* Use the 'mouse' driver which reads the PC's mouse*/ * Use the 'mouse' driver which reads the PC's mouse*/
mouse_init(); // mouse_init();
static lv_indev_drv_t indev_drv_1; static lv_indev_drv_t indev_drv_1;
lv_indev_drv_init(&indev_drv_1); /*Basic initialization*/ lv_indev_drv_init(&indev_drv_1); /*Basic initialization*/
indev_drv_1.type = LV_INDEV_TYPE_POINTER; indev_drv_1.type = LV_INDEV_TYPE_POINTER;
/*This function will be called periodically (by the library) to get the mouse position and state*/ /*This function will be called periodically (by the library) to get the mouse position and state*/
indev_drv_1.read_cb = mouse_read; indev_drv_1.read_cb = sdl_mouse_read;
lv_indev_t *mouse_indev = lv_indev_drv_register(&indev_drv_1); lv_indev_t *mouse_indev = lv_indev_drv_register(&indev_drv_1);
keyboard_init(); // keyboard_init();
static lv_indev_drv_t indev_drv_2; static lv_indev_drv_t indev_drv_2;
lv_indev_drv_init(&indev_drv_2); /*Basic initialization*/ lv_indev_drv_init(&indev_drv_2); /*Basic initialization*/
indev_drv_2.type = LV_INDEV_TYPE_KEYPAD; indev_drv_2.type = LV_INDEV_TYPE_KEYPAD;
indev_drv_2.read_cb = keyboard_read; indev_drv_2.read_cb = sdl_keyboard_read;
lv_indev_t *kb_indev = lv_indev_drv_register(&indev_drv_2); lv_indev_t *kb_indev = lv_indev_drv_register(&indev_drv_2);
lv_indev_set_group(kb_indev, g); lv_indev_set_group(kb_indev, g);
mousewheel_init(); // mousewheel_init();
static lv_indev_drv_t indev_drv_3; static lv_indev_drv_t indev_drv_3;
lv_indev_drv_init(&indev_drv_3); /*Basic initialization*/ lv_indev_drv_init(&indev_drv_3); /*Basic initialization*/
indev_drv_3.type = LV_INDEV_TYPE_ENCODER; indev_drv_3.type = LV_INDEV_TYPE_ENCODER;
indev_drv_3.read_cb = mousewheel_read; indev_drv_3.read_cb = sdl_mousewheel_read;
lv_indev_t * enc_indev = lv_indev_drv_register(&indev_drv_3); lv_indev_t * enc_indev = lv_indev_drv_register(&indev_drv_3);
lv_indev_set_group(enc_indev, g); lv_indev_set_group(enc_indev, g);